Wolfenstein: The New Order is definitely one of the titles that we’re looking forward to with regards to the first-person shooter genre, but until December comes (at least, that’s when the game’s release date is expected to be), we’ll be hunting for whatever bits of info we can find.
Thankfully, it looks like the developers from MachineGames are going to be helping us a bit, as Wolfenstein: The New Order’s senior gameplay designer, Andreas Ojefors, has decided to reveal some intriguing facts about the upcoming release. According to Ojefors (and I guess we can trust him), Wolfenstein: The New Order will not be a typical modern first-person shooter like something in the lines of Call of Duty. The developers are willing to incorporate some classic elements of the genre that they feel shouldn’t have been left out in the first place. One example that Ojefors gives is the health system:
“We’ve tried to combine the best of classic FPS design with modern elements. We look back at old shooters and feel that certain things have been left behind that really shouldn’t have. The health system is the perfect example. We have health and shields as resources that you have to manage, but we’ve added some slight regeneration. This is so you always have a fighting chance to survive, but keeping an eye on your health and shields is still crucial to the experience.”
That’s actually a hint that the game will not have the so popular nowadays small, but quickly regenerating health, but will have more of an old-school ‘100%’ health and shield system. Additionally, the designer assures us that Wolfenstein: The New Order will feel like more of an action-adventure game, instead of just a simple “guns-blazing” shooter:
“It’s a story-driven action-adventure. Those words are equally important: both the action part, and the adventure part. BJ is up against a global Nazi empire, and we like to think of it as a David and Goliath story. We want intense action, but we also want you to feel immersed in the universe.”
Ojefors then goes on to reveal that the team is also having some pretty ambitious goals when it comes to the environments that you’re going to visit during your quest to freeing the world from the Nazis:
“You’ll visit locations all over the world. You’ll find yourself searching for secrets, interacting and teaming up with other characters, solving puzzles, driving a car through the Polish mountains, and exploring the flooded catacombs beneath Berlin in a submarine. We want to make it feel really varied.“
Well, that’s more than enough to get me excited about the game! Sounds like MachineGames is promising a lot of cool stuff, though we’ll have to wait until the end of the year to see if they have delivered. Stay tuned!